Beginning 46 years after the titular cataclysm event, The Lightfall. This event threw the land of Arrak into chaos; destroying cities, ruining crops and awakening monsters all across the continent. The campaign follows a group of adventurers who meet by chance, and quickly form a strong bond, going on to help the people of Arrak, as well as discovering and confronting their individual pasts.
Welcome to the world of Arrak! Our heroes begin their adventure travelling between cities, but things soon go wrong when they awake in a room trapped by thorny walls. Join Cam, Jiǔtóu, Elora & Trellimar as they try to escape.
Our heroes confront the Elven Queen, Ayandris, to try and quell her spirit and remove the corruption in the burial chamber. But not all is as it seems...
Cam vanishes and the rest of the group investigate the village of Tallfield. Jiǔtóu sets off alone to the nearby farms and soon comes under attack...
The group returns to the tavern to find Cam acting strange, but not all is as it seems. Jiǔtóu prepares a meal for the group to celebrate the rising of the first blood moon of the year.
The group investigates the abandoned windmill near the graveyard which turns out to be not as abandoned as they first thought. Trellimar is guided by a mysterious voice to find an interesting object...
The fight against Granny Bones begins as the group strives to save the village of Tallfield. And what lies in wait in the hidden basement in the abandoned manor...
The group is introduced to the inhabitants of the Autumn Spire, when an orc ambush occurs. They party up with Lieutenant Torwen to start to track down the Green Hunter.
In this episode, our heroes battle against the Green Hunter in the Temple of Melora in order to obtain an artefact to resurrect Jiǔtóu.
In this episode, Jiǔtóu is resurrected and our heroes rest at Feyden. It is this village that they have their first encounter with the Broken Sky, an organisation aiming to weaken the Dawn Republic.
In this episode, Dimitriv is arrested but the Broken Sky tries to silence him, leading to a battle in Feyden in the middle of the night.
A joke gone too far forces the party out of Feyden with less allies than they had hoped. And the web of mysteries surrounding the Broken Sky grows bigger as they finally reach Talis'Val.
Our party continue investigating the missing Tieflings and Cam makes a confession about the Writ, and his ability to perform with a crowd.
The group find a new ally as their investigation of the missing tieflings leads the to the Black Valley Brewery, which turns out to be a front for the Broken Sky. Things quickly go south as they venture deeper into the Brewery.
Elora escapes to search for help from city officials, whilst the rest of the group are forced to participate in the Trial of Strength in their attempt at infiltrating the Broken Sky, where they must fight for their lives in search of information.
Elora returns with Korak to raid the Broken Sky cell, during which Jiǔtóu's rage at Korak overcomes her. After the situation has cooled, Korak tells Jiǔtóu vital information about Bresseras and the fate of her parents.
Following the events involving the Broken Sky, the party keep an eye out for a killer in the crowd ad the Feast of Stone finally begins.
Following Jiǔtóu's "distraction" the party faces off against an Assassin inside the burning hall. Later they encounter a Genie looking to trade magical items!
The High Rollers crew set off on a new mission! They head to Whisper's Walk, the graveyard district of Talis'Val in order to find a particular catacomb, aiming to find a powerful scroll to help Korak and locate a powerful mask that Trell has been sent to find.
Our D&D heroes begin their quest to recover a powerful scroll and find the magical mask for Trellimar's patron. It begins with a vision of the past before our players journey deep beneath the earth and discover an ancient temple to a powerful and forgotten deity.
The High Rollers crew head deeper into the mysterious temple and attempt to overcome more deadly traps. Cam slides down a big slide and the party meet an Iconic D&D monster! (Or do they?)
In this episode, our heroes are captured by Queen Sharisa, who then agrees to release them and give the Scroll of Greater Restoration upon completion of a task.
In this episode, our heroes continue to search the Drow enclave to find the research that Queen Sharisa wants. However, upon discovering the horrible truth behind it, they instead plan a rebellion with the Duergar, Myconids and Svirfneblins.
The High Rollers crew make the final journey to the Temple of Trellimar's patron! An underground river, revealed secrets.
Our heroes explore deeper into the Temple of Dah'Mir, getting ever closer the Shroud of Eyes when a shocking fact about Granamyr is revealed.
After successfully returning to the surface and reviving Korak, the party is sent on a mission investigate The Broken Sky.
Our heroes take a break from their recent escapades and have some fun at the Summer Festival in Talis'Val. However, a fiery spirit seeking revenge ruins the festivities.
The usual crew are finally back to continue their adventure!
Get the tissues ready, it's an emotional one this week! Special guest Kat (Mina) rejoins the usual crew!
The crew are back to continue their adventure!