When an inspector arrives to test the vampires' skills, it's up to Oskar to save the school's reputation.
When the count is captured, Oskar and Klot scramble to save him from a terrible fate.
Sunshine invites Oskar to diner, where Polidori peppers him with tests.
An old ritual forces the teachers to trade places with the students for a night.
The vampires fight about what to do with a lost chick, only to discover it's no ordinary bird.
Caught outside at sunrise, Oskar and Klot must find a place to hide -- fast!!
Leechy's new invention ends up in the wrong hands.
Oskar races to stop his rebellious shadow from playing evil tricks.
When the students launch a school newspaper, Oskar stumbles on an intriguing cover-up.
Strange happenings at the castle put Oskar in detective mode.
Stoker sneaks out to audition for a movie.
A bump on the head leaves Lenny acting strangely.
Oskar and friends accidentally awake a legendary vampire with a big appetite.
A new werewolf exchange student is nothing like the class expected.
Ashley takes over Oskar's body on the night of a big dance.
On his birthday, a lonely Klot falls under the spell of a monster plant.
An old nemesis arrives at the school hoping to steal Oxblood's job.
Stoker sets his sights on a blood donor bus.
As the kids practice scaring humans away, an obnoxious tourists proves to be a big challenge.
A carnival vampire leads Polidori and the students on a wild chase.
The vampires race to find daytime items during a total eclipse scavenger hunt.
Oskar makes a startling discovery in the dentist's chair.
A late-night flight turns chaotic when Oskar sees Sunshine and Polidori in danger.
A quest for a secret beauty treatment leads Gothetta into a trap.
Oskar's stuffy nose proves useful when the castle comes under attack.
Tricks and traps abound as the students compete for glory in the Vampire Games.