After training with legendary Valt Aoi, Dante and his trusty Ace Dragon lead the next generation of Bladers to battle in Japan — Beyblade's birthplace.
After training with Valt Aoi, Dante Koryu is ready to take on the world with his new Bey, Ace Dragon!
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Dante stumbles upon a high-tech gym run by the Spark Wings. One battle is all it takes to show why this club, and their leader Fumiya Kindo, are the Victories' biggest rivals!
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In an attempt to humiliate the Victories, Fumiya challenges Dante to a battle that will be broadcast around the country.
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Valt Aoi visits Dante for a friendly battle before opening the Bey Carnival. The Victories will need to get the hang of the Hyper Stadium if they hope to win.
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As the Bey Carnival heats up, Arman and Ashindra take the stage against Joe Lazure and Joker.
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In the Bey Carnival semifinals, Dante clashes with Joe while Fumiya goes up against Lodin. The battles have never been wilder and the stakes have never been higher!
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At last, the final match of the Bey Carnival is here! If Dante wants to beat elite athlete Lodin Haijima, he'll need to make his launch way more powerful!
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Dante and Delta are finally going head-to-head. Dante's excited to battle his friend, but Delta is disappointed by Dante's performance.
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Tango decides to take the Victories on a training journey to battle more powerful Bladers. While Dante meets with the mysterious Pheng Hope, Delta challenges the artistic Blindt DeVoy.
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Delta and Blindt decide who'll walk away the victor, while Pheng takes the Victories back to his temple so that Arman can make good on his promise.
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Dante challenges Pheng to a rematch. After the battle, the gang heads to Battle Island to compete in a Blading circuit.
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Dante takes on a member of the Risen 3 on his first roll in the Blading circuit. Meanwhile, Arman is already ahead of the pack.
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The race to face-off against world champion Aiger Akabane is drawing to a close as Dante, Arman, and Delta all hurtle towards their final goal.
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Aiger Akabane proves his strength as the reigning World Champ. Does Dante have what it takes to stage a comeback?
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A enigmatic Blader throws Delta's match into disarray!
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In the wake of a devastating defeat at the hands of Arthur, Dante struggles to rebuild Dragon. Meanwhile, an inquisitive newcomer named Gwyn takes an interest in Dante.
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The Victories arrive at the Infernal Tower, ready to take on Apocalypse. But if they want to face Arthur, Gwyn has to defeat Joe and Joker in his first ever battle.
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Dante's ready to take Arthur down! But, with only one night to prepare a strategy, has he trained enough?
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While Dante gets the hero's treatment after defeating Arthur, Delta contemplates leaving the Blading world altogether.
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Determined to redeem himself against Arthur, Delta returns to the Infernal Tower for one last showdown.
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When Arthur comes to the Blading District to recruit Gwyn, he gets a first hand look at the new Genesis!
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Training with Delta is helping Arman connect with Ashindra. Will it be enough to help them enter Hyper-Flux?
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Arman's already lost a match; can Dante turn things around for the Victories when he faces Gwyn?
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The Victories have won their first match! Their second wind comes just as they enter the tag battles!
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The Victories are only one loss away from total defeat. It's time for Dante and Delta to combine their forces and rise up!
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The Victories and Inferno are tied going into the final round. Win or lose, it all comes down to this.
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